Digital Video


There was a lot of interest at the Four Directions Summer Institute 1997 and 1998 in the use of digital video. Because of this it might be a good idea to take a moment to think about the effective use of digital video in multimedia for use by teachers and students, and some of the issues one has to deal as one selects video capture equipment and works with this technology.

Platform independent Aspects


The Machine: system performance, storage space, memory.

System Performance is a key factor in the use of digital video. Yes, it is possible to do with less than the recommendations you will find here, but as with all things computing, you can't have too much speed or too much memory, or too much storage! Doing digital video is processor intensive. It takes a lot of machine power to create movies that are larger than the old quarter screen default size (320X240 pixels) so go with the fastest Power PC or Pentium class processor you can get. Digital video files are large, so you will need as much free hard drive space as possible 1 gigabyte of free disk space is not too much. Memory that is installed in the machine is somewhat less critical except that when you have too little your computer relies on the hard drive to create what is called "virtual memory" and this tends to slow your computer down. So go with at least 32 megabytes of system memory as a minimum and experiment with turning virtual memory off to see if you get better performance.


The Movie: pixel size, frame rate titles/credits and sound

The movie that you create will probably be one of three standard sizes, quarter screen (320 X 240 pixels) half screen (640 X 480 pixels) or full screen (Too many pixels to count!). The default for most systems seems to be the quarter screen size, and while this is probably OK for web based video it is not the usual size that is being used for this application. For non-streamed or non-web based presentations the half screen size is much preferred and for video tape output you need to use full screen. Frame rate refers to the number of frames that are delivered per second. An accepted minimum is 30 Frames Per Second (FPS) but this is often hard to attain. 15 frames per second is probably a more reasonable standard as long as your sound quality is good. Remember, your user will forgive a bit of jerky motion in your movie but he or she will not tolerate poor sound. Or to put it another way, never annoy the ear! To make sure you comply with this rule you may find that you have to re-record or re-mix the audio. That means that if your original audio is of poor quality you may have to recreate the audio and add it later. Or if possible you might find the use of narration over the video to be effective. In either case you will need the best quality recording equipment (a video camera is not bad) and a quiet echo-free room in which to work. Additionally you will need a sound program to edit, and tweak the audio (Sound Edit 16 or SoundForge for example).


The Uses: multimedia presentations and web pages.

Keep in mind that the subject of this paper is specific to the use of Digital Video in multimedia presentations and web pages not the use of computers to edit video for mastering video tapes which is entirely different! Digital video is finding its way into various multimedia presentations made with programs like HyperStudio, Director, PowerPoint, and in web pages. Digital video has many potential uses in these environments and can be effective if done properly. The key to using digital video effectively is to use it sparingly. The initial tendency of many users is to over use digital video in their presentations. This results in the use of digital video where a still picture would do as well, video for the sake of video and the use of overlong video clips which can cause loss of user interest and poor performance which manifests itself in the dropping of sound segments and choppy video.

Some effective uses of digital video include: using the video clip to show an action or process that can not easily be diagrammed or described; producing an emotion such as excitement - wonder - anticipation; and to relate primarily visually oriented information such as a dance.

When used properly digital video can add a lot to a multimedia presentation such as those done in Director, PowerPoint, and HyperStudio. In general web based video clips need to be smaller than those used in a multimedia presentation that is located on the local machine. The reason for this is to reduce download time and user wait time. The exception to this is streamed video like Macromedia's Shockwave , Progressive Networks RealVideo or Microsoft's NetShow. These technologies allow the video to be played as it arrives meaning that the user has to endure less annoying dead screen time. Of course streaming video takes additional resources, special server software and bandwidth!

While we are on the subject of web pages, you might consider using the EMBED tag <EMBED SRC="name of your movie file here"> which causes the movie to automatically load in the page for playing. This is a more elegant presentation because otherwise when the user selects the link associated with the movie, the browser will spawn a new blank page or window in which to load and play the video. Allowing this to happen means a loss of background images and links while the movie plays. Then when your movie is finished, the user has to either extinguish the spawned window or in some other way select the original window to return to the interface you have designed.

There is no doubt that the digital video is a great way to provide certain content through the visual input channels of your users. Just remember to keep the download time reasonable, the audio clean, and the movie interesting and vibrant!





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